21 - Oyez jeunesse !
Fanny Lignon
Of Teenage and Videogames
Le Temps des médias n°21, Hiver 2013/2014, p. 143-160.>> Acheter cet article sur CAIRN
This paper ambitions to provide researchers with data that would enable them to examine the history of video games from the viewpoint of gender. It presents a survey conducted among French pupils from both genders of secondary school age. The survey takes stock of their video gaming experience and allows for a reasoned consideration of the types of games, universes and characters that they appreciate the most. Whereas conventional wisdom proves to be correct in some instances, in others it is undermined by the data.
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