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CHAPMAN Adam
Digital Games as History. How Videogames Represent the Past and Offer Access to Historical Practice
New York/London : Routledge, 2016, 290 p., £85.

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games : simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
En savoir plus : https://www.routledge.com/Digital-Games-as-History-How-Videogames-Represent-the-Past-and-Offer-Access/Chapman/p/book/9781138841628
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